Tuesday, December 18, 2012
Thursday, October 25, 2012
Sunday, October 21, 2012
Skylanders GIANTS
In April, before graduating SVA I was called by the awesome Panda Panther to work on the cinematics of the Skylanders Giants game. In two months I mostly lit as well as remodel some low res characters from the game to hi res (more polys!) and re painted some hi res textures with VRAY materials to go with them (for fun sexy close-ups). There were 48 characters each with their own cool intros and a couple of in game cut-scenes.
Here is a preview of what the team and I worked on.
View the rest of the character intros (gallery for each character)
Thursday, October 4, 2012
Friday, September 21, 2012
Scary Textures
Been working on some texturing for Mountain Wheel Games on the side.
Metal album covers are great references for some evil-ass lookin skulls.
MAYA ERRORS: // Error: setParent: Object 'renderView' not found.
// Error: setParent: Object 'renderView' not found.
Seriously? This thing happens every time I open up a file from the file icon instead of opening it from a empty scene in maya.
This MEL script will fix it temporarily.
Seriously? This thing happens every time I open up a file from the file icon instead of opening it from a empty scene in maya.
$exists=0;
for ($item in `getPanel -scriptType "renderWindowPanel"`) {
if ( $item == "renderView" ) {
print "renderView exists.\n";
$exists=1;
}
}
if ( $exists == 0 ) {
for ($item in `getPanel -scriptType "renderWindowPanel"`) {
//print ( $item + "\n");
if ( $item == "renderWindowPanel1" ) {
deleteUI renderWindowPanel1;
$renderPanel = `scriptedPanel -type "renderWindowPanel" -unParent renderView`;
scriptedPanel -e -label `interToUI $renderPanel` $renderPanel;
}
}
}
This MEL script will fix it temporarily.
Computer Graphics World and POST magazine.
Spacebunnies was featured in the educational suppliment in the August issue of POST and CGworld!
Full article can be read at the SVA computer art blog.
Full article can be read at the SVA computer art blog.
Sunday, September 16, 2012
desert drone attack
tracked, sky replaced, projected some burnt grass texture to the ground. (9/13)
Then added some 3d props (rails, signs etc) and drone from Maya. Exported camera from Nuke then did some really simple renders with Vray lights. Pt position and normal pass makes relighting in nuke easy. (9/14)
Projected road texture and added fire and smoke to finish in Nuke then used CS6 Speedgrade for color grading very last.
3d projection (nuke)
A useful 3d camera projection technique i like using a lot.
1. Take main animated cam and duplicate
2. create user knob on the camera then copy "(projFrame)" on the end of each animated attr on the camera
3. Set the frame on the new knob to the frame the projection matches with the current frame.
4. connect it up to project 3d node and then a card then into the scene node
1. Take main animated cam and duplicate
2. create user knob on the camera then copy "(projFrame)" on the end of each animated attr on the camera
3. Set the frame on the new knob to the frame the projection matches with the current frame.
4. connect it up to project 3d node and then a card then into the scene node
Saturday, September 15, 2012
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