Tuesday, December 18, 2012

Nice.


Hats off to MWG for the awesome lighting makin my textures look even more fantastical.

Sunday, October 21, 2012

Skylanders GIANTS

 

In April, before graduating SVA I was called by the awesome Panda Panther to work on the cinematics of the Skylanders Giants game.  In two months I mostly lit as well as remodel some low res characters from the game to hi res (more polys!) and re painted some hi res textures with VRAY materials to go with them (for fun sexy close-ups).  There were 48 characters each with their own cool intros and a couple of in game cut-scenes.
Here is a preview of what the team and I worked on.



View the rest of the character intros (gallery for each character)

Thursday, October 4, 2012

Friday, September 21, 2012

Scary Textures

















Been working on some texturing for Mountain Wheel Games on the side.
Metal album covers are great references for some evil-ass lookin skulls.

MAYA ERRORS: // Error: setParent: Object 'renderView' not found.

// Error: setParent: Object 'renderView' not found.

Seriously?  This thing happens every time I open up a file from the file icon instead of opening it from a empty scene in maya.

 $exists=0;
 for ($item in `getPanel -scriptType "renderWindowPanel"`) {
        if ( $item == "renderView" ) {
                print "renderView exists.\n";
                $exists=1;
        }
 }
 if ( $exists == 0 ) {
        for ($item in `getPanel -scriptType "renderWindowPanel"`) {
                //print ( $item + "\n");
                if ( $item == "renderWindowPanel1" ) {
                deleteUI renderWindowPanel1;
                $renderPanel = `scriptedPanel -type "renderWindowPanel" -unParent renderView`;
                scriptedPanel -e -label `interToUI $renderPanel` $renderPanel;
                }
        }
 } 
 
 

This MEL script will fix it temporarily.

Computer Graphics World and POST magazine.

Spacebunnies was featured in the educational suppliment in the August issue of POST and CGworld!
Full article can be read at the SVA computer art blog.